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Blender Female Head Model Download

rempcophercur1975 2020. 12. 5. 22:35


Blender is the world’s #1 open-source 3D software, free to download and use, forever.

So I have released a fairly lengthy video tutorial on how to model a female head in blender. I am planning on making more video tutorials for this character covering modeling the body, clothes and accessories, uv mapping and creating textures, creating hair, rigging, shapekeys, and of course animating.

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< Blender 3D: Noob to Pro
previous module:
'Modeling_a_3D_Parachute_in_Blender'
• Table of Contents
• Glossary
next module:
'Building a House'
  • 5Make the facial features

Overview[edit]

This tutorial is designed to teach users to make a low-poly animesque head in Blender.

What you need to know:

  • Basic Blender controls


Add a plane[edit]

Noob Note: Using triangles on a subsurfed model may result in 'peaks' appearing in some areas. To reduce this problem, merge as many triangles into quads as possible.

Start with a new file, and delete ( X ) the default cube.

Be in Front view ( NUM1 )

Add a plane ( SHIFT + A -> add-> mesh-> plane)

Click on 'Align to view' in the settings at the bottom left side.

Make a pointed chin[edit]

Switch to Edit mode

Be in Vertex select mode

Select the bottom two vertices ( SHIFT + RMB ) and press W to bring up the vertex menu. 'Select Merge', then 'At Center', or just hit ALT + M and choose 'At Center'.



Now you have a pointed chin.


Select the top two vertices (use the B )

Re-arrange them so they make more of a chin shape by pressing the G to move and Z to constrain the movement to the Z-Axis.

Noob Note: Move it down; don't scale it out.


Extrude the face[edit]

Now extrude ( E ) 'edges only', along the Z-Axis ( Z ) so that you have another area.




As a precaution, remove doubles. (WKEY)


Scale it ( S ) so that it's not so cubic.

Now extrude along the Z-Axis again ( E then Z ) and scale ( S ) it down a bit.

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One last time.. (E) (Z) (S)

Make the facial features[edit]

Select the middle vertices (BKEY) or (RMB) and press (WKEY) to bring up the specials menu. Subdivide it once.

Note: In newer versions you have to check the checkbox: 'Quad/Tri Mode' in the lower left corner.


Now select at first the pair of vertices above and subdivide once.


Now subdivide 2 times with the pair of vertices below the center line.



Yours should now look like this one on the right.

Eyes[edit]

Select and subdivide here, so you can make the eyes.


And rearrange the vertices so they make eye shapes.

Nose[edit]

Now select the middle vertex here (right mouse button).

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Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves.


Select these three vertices ('SHIFT+RMB) and press (F) to make a face.


Now do the same to the other side, and you will have the nose's base.


Select these vertices (SHIFT+RMB) and make a face (F).

Do this to the other side.


Now you have a nose.

Remove interior nose faces[edit]

Rotate the camera (CTRL+NUM1) so you are seeing the back.

Be in Face select mode.



Select (SHIFT+RMB) the faces behind the nose.

Delete (XKEY) them (on the popup pick 'Faces').

Smooth the mouth region[edit]

Be in Vertex select mode

Select the vertex at the bottom of the chin, and the one at the bottom of the nose.

Subdivide them.


Make the head[edit]

Be in Edge select mode

Select all the edges on the outside (shown with blue lines in the photo).


Move (GKEY) the vertices back, along the Y axis (YKEY), a bit to give the face more smoothness

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Be in Vertex select mode

Blender Female Head Model Downloads

Rearrange the chin, by moving (GKEY) the bottom vertice along the Y axis (YKEY) till it looks right.


Make the back of the head[edit]

Be in Edge select mode

Now select the edges all around the back of the head, using (BKEY).

DownloadHuman model for blender

Extrude these along the y axis (EKEY) (YKEY)

Female Head Leonardo Da Vinci



Ta da!


Now select a set of 4 back vertices that form sort of a rectangle and press (FKEY) to make a face.


and so on..

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and so on..



now select and subdivide these once (W)


and these points too.



Now select the middle and move it back (G) (Y).


Finishing it up[edit]

And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render.


previous module:
'Modeling_a_3D_Parachute_in_Blender'
• Table of Contents
• Glossary
next module:
'Building a House'

Female Head Inanna

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