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So I have released a fairly lengthy video tutorial on how to model a female head in blender. I am planning on making more video tutorials for this character covering modeling the body, clothes and accessories, uv mapping and creating textures, creating hair, rigging, shapekeys, and of course animating.
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- 5Make the facial features
Overview[edit]
This tutorial is designed to teach users to make a low-poly animesque head in Blender.
What you need to know:
- Basic Blender controls
Add a plane[edit]
Noob Note: Using triangles on a subsurfed model may result in 'peaks' appearing in some areas. To reduce this problem, merge as many triangles into quads as possible.
Start with a new file, and delete ( X ) the default cube.
Be in Front view ( NUM1 )
Add a plane ( SHIFT + A -> add-> mesh-> plane)
Click on 'Align to view' in the settings at the bottom left side.
Make a pointed chin[edit]
Switch to Edit mode
Be in Vertex select mode
Select the bottom two vertices ( SHIFT + RMB ) and press W to bring up the vertex menu. 'Select Merge', then 'At Center', or just hit ALT + M and choose 'At Center'.
Now you have a pointed chin.
Select the top two vertices (use the B )
Re-arrange them so they make more of a chin shape by pressing the G to move and Z to constrain the movement to the Z-Axis.
Noob Note: Move it down; don't scale it out.
Extrude the face[edit]
Now extrude ( E ) 'edges only', along the Z-Axis ( Z ) so that you have another area.
As a precaution, remove doubles. (WKEY)
Scale it ( S ) so that it's not so cubic.
Now extrude along the Z-Axis again ( E then Z ) and scale ( S ) it down a bit.
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One last time.. (E) (Z) (S)
Make the facial features[edit]
Select the middle vertices (BKEY) or (RMB) and press (WKEY) to bring up the specials menu. Subdivide it once.
Note: In newer versions you have to check the checkbox: 'Quad/Tri Mode' in the lower left corner.
Now select at first the pair of vertices above and subdivide once.
Now subdivide 2 times with the pair of vertices below the center line.
Yours should now look like this one on the right.
Eyes[edit]
Select and subdivide here, so you can make the eyes.
And rearrange the vertices so they make eye shapes.
Nose[edit]
Now select the middle vertex here (right mouse button).
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Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves.
Select these three vertices ('SHIFT+RMB) and press (F) to make a face.
Now do the same to the other side, and you will have the nose's base.
Select these vertices (SHIFT+RMB) and make a face (F).
Do this to the other side.
Now you have a nose.
Remove interior nose faces[edit]
Rotate the camera (CTRL+NUM1) so you are seeing the back.
Be in Face select mode.
Select (SHIFT+RMB) the faces behind the nose.
Delete (XKEY) them (on the popup pick 'Faces').
Smooth the mouth region[edit]
Be in Vertex select mode
Select the vertex at the bottom of the chin, and the one at the bottom of the nose.
Subdivide them.
Make the head[edit]
Be in Edge select mode
Select all the edges on the outside (shown with blue lines in the photo).
Move (GKEY) the vertices back, along the Y axis (YKEY), a bit to give the face more smoothness
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Be in Vertex select mode
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Rearrange the chin, by moving (GKEY) the bottom vertice along the Y axis (YKEY) till it looks right.
Make the back of the head[edit]
Be in Edge select mode
Now select the edges all around the back of the head, using (BKEY).


Extrude these along the y axis (EKEY) (YKEY)
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Ta da!
Now select a set of 4 back vertices that form sort of a rectangle and press (FKEY) to make a face.
and so on..
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and so on..
now select and subdivide these once (W)
and these points too.
Now select the middle and move it back (G) (Y).
Finishing it up[edit]
And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render.
previous module: 'Modeling_a_3D_Parachute_in_Blender' | • Table of Contents • Glossary | next module: 'Building a House' |
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